philvanderloo Posted December 26, 2013 Share Posted December 26, 2013 Not sure if this is a UVW Map thing but I was wondering what the trick is for rearranging the wood grain directions on this cabinet shaker door for a more realistic effect. (Rotating the grains on the raised shaker panels.) And while I'm at it, I guess this falls under the same lines- I want my hardwood floor to have a 1 foot border where the direction of the wood changes on 2 sides. Would this best be done by creating individual planes on the main floor and borders and rotating the UVW map gizmo as needed? Thank You Link to comment Share on other sites More sharing options...
Matt McDonald Posted December 27, 2013 Share Posted December 27, 2013 Unfortunately you have to break up the geometry, it's kind of a pain. You could probably do something with an Unwrap UV modifier...I've never tried...but that would be even more of a hassle in my opinion. Link to comment Share on other sites More sharing options...
salvador Posted December 27, 2013 Share Posted December 27, 2013 I think you are right about the floor, but you can use the same geometry. EPoly - apply UVW mapping to all the floor - collapse to EPoly - select the faces to change and with the faces selected, apply another UVW mapping modifier - rotate - collapse again. Do this for any change in direction you want to do. About the cabinets, if you are using a bitmap, UVW Unwrap will work best. Link to comment Share on other sites More sharing options...
jasonstewart Posted December 28, 2013 Share Posted December 28, 2013 Its actually not that hard. First you need to make sure you have edges where the different pieces meet, if not cut some in (quickslice works great for this with snaps on). Next apply a uvw map modifier, set it to box and adjust the size with your texture applied...This first one you want to go the direction that the majority of your wood should be going. Then add a edit poly modifier, select some elements that need to turn, apply another uvw map modifier again box adjust size (you can switch up the size a little for some variation) then use the rotate the gizmo for the uvw map to face the correct direction. Do this as many times as you need to make it look like multiple pieces, rotate them, move them, scale them, etc. If you need multiple versions of a cabinet (different sizes even) do this all first you can simply adjust the different uvw maps so that they are all different. Also, for the different sizes you can go back and edit the first edit poly and just drag them out to the correct size. For the floor its the same process, select the face that represents the floor and inset it by whatever dimension you want. This will create extra edges that miter in the corner assuming that is what you want. UVW map each piece just like the cabinet and fiddle with them so they look like different pieces. Link to comment Share on other sites More sharing options...
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