3dwannab Posted April 24, 2014 Share Posted April 24, 2014 Hi, I find it strange that in edit poly there are no hide edges but in edit mesh there are. Brief summary of what I what to do: I have a model which has polygons directly underneath a window cill (This is so I can map a black and white map in map channel 2 to apply VRay dirt (In a blend material, see screenshots attached) to that particular area when unwrapped in that channel. Channel one is for the diffuse, bump etc. I have also used VRay EdgeTex to create fake rounded corners to any edges and inside that maptype I've chosen to not affect hidden edges. (see screenshot attached) The tuturial for this method of rounding corners is by Peter Guthrie @ http://www.peterguthrie.net/blog/2009/03/vray-edge-fillet-tutorial/ The trouble is as you can see from the screenshot is the left building has the lines above and below the cill getting affected by the VRay edge tex whereas the right one has an edit mesh modifier applied and those edges are hidden. My question is. Is there any way to do a similar thing in edit poly as in edit mesh by hidden edges OR Even if you have any suggestions of any other way to do the same thing. Thank you. Link to comment Share on other sites More sharing options...
salvador Posted April 25, 2014 Share Posted April 25, 2014 In EPoly mode you cannot delete / hide these edges; not AFAIK. You can minimize the effect by cutting around the wall whether above or below the window opening and then you can delete the edges you currently have. Link to comment Share on other sites More sharing options...
Josef Wienerroither Posted April 26, 2014 Share Posted April 26, 2014 If you are already rendering, why not place an edit mesh on top and manually hide your unwanted edges ? ( considering you finished modelling ) E Poly does require some of those edges as support edges, thus there is no "visible/invisible" toggle in edit poly ( internally it uses a totally different data structure ). Link to comment Share on other sites More sharing options...
Zdravko Barisic Posted April 26, 2014 Share Posted April 26, 2014 ^ The wall is made from different objects/meshes, thats way he still have visible edges... Link to comment Share on other sites More sharing options...
3dwannab Posted April 29, 2014 Author Share Posted April 29, 2014 Sorry guys for the late reply and thanks for your feedback/suggestions.. In EPoly mode you cannot delete / hide these edges; not AFAIK. You can minimize the effect by cutting around the wall whether above or below the window opening and then you can delete the edges you currently have. I cannot delete any edges as I need those to map map channel 2 to the dirt map. The thing is with the vray edgetex map it rounds bumps those edges so adding any is not an option. If you are already rendering, why not place an edit mesh on top and manually hide your unwanted edges ? ( considering you finished modelling ) E Poly does require some of those edges as support edges, thus there is no "visible/invisible" toggle in edit poly ( internally it uses a totally different data structure ). Thanks, that's exactly the thing I was doing. Just thought there might be a more efficient way of doing it inside the edit poly or another method. ^ The wall is made from different objects/meshes, thats way he still have visible edges... It's made from the same polygons to display what you see. --------------------------------------- I'll stick with the method as spacefrog suggested. Much thanks guys. Link to comment Share on other sites More sharing options...
Josef Wienerroither Posted April 30, 2014 Share Posted April 30, 2014 ^ The wall is made from different objects/meshes, thats way he still have visible edges... Even in that case you could simply drop ONE edit mesh onto all of those models ( so that the edit mesh modifier is instanced ) and be able to work on the whole object's edges at once This might be some dangerous stack configuration though, as some simple change in one of the base models can screw up edge indices and thus flagging totally wrong edges to be invisible in the edit mesh ( but thats the case too when it is only just one object ) Link to comment Share on other sites More sharing options...
Justin Hunt Posted April 30, 2014 Share Posted April 30, 2014 in edit poly if you "remove" an edge it hides, BUT as stated it can muck up the internal triangulation of the mesh, especially on curved surfaces. Link to comment Share on other sites More sharing options...
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