janwrobel Posted August 14, 2014 Share Posted August 14, 2014 Hello, I would like to share a link to a real-time visualization that our team created. It uses WebGL so can be viewed in a browser without plugins: http://www.shapespark.com/formikodesign/old-brewery-apartment/ Any feedback is very welcome Link to comment Share on other sites More sharing options...
janwrobel Posted October 9, 2014 Author Share Posted October 9, 2014 (edited) Our next visualization has some nice improvements (parallax mapping for realistic bump simulation, higher resolution light-map, better navigation): http://www.shapespark.com/formikodesign/bulwarowa-street/ A screen-shot is below: Edited October 28, 2014 by janwrobel Link to comment Share on other sites More sharing options...
nodar1978 Posted November 25, 2014 Share Posted November 25, 2014 Hi Jan looks great, this is exactly what i was looking for. Could you please let me know how did you do that? I would really appreciate if you can help me out, maybe step by step tutorial you know, or some advice? I'm 3D artist but do I need to know a lot about programming as well? and last question, how can i change for example a painting on a wall in real time, is it possible? thank you very much in advance Nodar Link to comment Share on other sites More sharing options...
janwrobel Posted December 11, 2014 Author Share Posted December 11, 2014 Hi Nodar, We are working on a tool that will allow to do such visualizations without programming knowledge, but it is not yet ready. At this moment if you wanted to do it by yourself, you would need to write quite a lot of custom JavaScript. We are using Three.js 3D library, but there are other alternatives like Babylon.js. You could also use a game engine, which could allow for less custom programming, although currently high-end game engines do not yet support WebGL. As for realtime customizations. Our tool uses lightmaps, which allow for very realistic scene lighting but make it hard to change the scene in realtime. A lightmap is precomputed offline (similarly to static renders) and any change to the scene requires recomputation of the lightmap. Link to comment Share on other sites More sharing options...
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