Jump to content

How you can turn an object to other in 3ds max?


mojtabahosseini
 Share

Recommended Posts

I was about to make an intro for my company.

the concept is simple, some bird flying and then it turns to the logo of the company....

 

If I wanted a 2D Animation, I would normally do it with Adobe flash... I put my logo in one frame, and the flying bird in another, and simply use shape twin, to make the bird turn in to the logo.

 

but now, I want to do a 3D Animation... I have the bird, I animated it, and I have the logo... I just want this bird some how turn, or convert, or maybe transform to the logo...

 

is there any way to do this?

 

 

 

more information:

 

the logo, contains 3 main line, I have 3 bird flying at their path, at the end of each path, I want the bird turns to the line, so I could make the lines to go to the path of making logo...

Link to comment
Share on other sites

Simplest way is using morph targets.

 

BUT, you need the same amount of vertices in each object. It's both simple, and advanced at the same time. I think you're better of doing it in post.

 

Or you can use an ffd to maybe deform the bird and also the logo over time. Render them separately and just cross fade in post

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...