dholloway Posted December 3, 2014 Share Posted December 3, 2014 Hi all, I have been struggling to find a method to render a clipped view. I have manually clipped a camera view in 3ds Max 2015 with mental ray and looks correct in viewport but it will not render clipped. I am aware of the slice modifier, and have used it prevously, but am looking to maintain the actual lighting quality prior to the slice. I have found theads indicating to turn on scanline under rendering algorithms but this option does not appear to be in 2015. Any suggestions? Thanks Link to comment Share on other sites More sharing options...
thorsten hartmann Posted December 3, 2014 Share Posted December 3, 2014 hi i have no Problems. Do you use the camera clipping from the camera or from the viewport? You must use the camera clipping from the camera. cheers thorsten Link to comment Share on other sites More sharing options...
dholloway Posted December 3, 2014 Author Share Posted December 3, 2014 Thanks for the quick reply, I've restarted and created a new camera and it is working now. Thanks Link to comment Share on other sites More sharing options...
erkutacar Posted January 28, 2015 Share Posted January 28, 2015 just in case u run into same problem again: use slice + remove top, clone the object, use slice + remove bottom. make the clone "not visible to camera" Link to comment Share on other sites More sharing options...
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