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Render Camera Clipping View with 3ds Max 2015 Mental Ray


dholloway
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Hi all,

I have been struggling to find a method to render a clipped view. I have manually clipped a camera view in 3ds Max 2015 with mental ray and looks correct in viewport but it will not render clipped.

I am aware of the slice modifier, and have used it prevously, but am looking to maintain the actual lighting quality prior to the slice. I have found theads indicating to turn on scanline under rendering algorithms but this option does not appear to be in 2015.

 

Any suggestions?

 

Thanks

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