olivierdemangel Posted March 11, 2015 Share Posted March 11, 2015 Studio/Institution: IVR NATIONGenre: OtherSoftware: Unreal Engine 4Website: http://ivrnation.com/Description: Ty Hedfan is a real House in Wales and won a Royal Institute of British Architects award in 2011. I worked for plans and photos I found on internet so this is an accurate 3d model of the house (you can see the comparison between Unreal Engine and photos). Thanks to the Oculus Rift, you don't need to go to Wales anymore to visit the property I used the VR template blueprint in order to have a proper body and to have the feeling you are really inside the house. I made also the programming in order to have all the lights and doors working (see second video). Real time global illumination is not yet ready in UE4 so I had to make a daylight version and a night version. Feel free to give me your feedback! https://www.youtube.com/watch?v=1AA46dESsSk https://www.youtube.com/watch?v=RMdbNVE4k5k Link to comment Share on other sites More sharing options...
simonm Posted June 21, 2015 Share Posted June 21, 2015 Hi guys i just got the gear vr and s6 and having troubles with the cube6x1 output. standard panoramas seen to view just fine but when i render the output using the cube6x1 i get wird pinching on the ceiling and floor when viewed with orbx viewer. any ideas? does the render output size ratio need to be somethibg specific? I know with standard panoramas it needs to be 2.0 but not sure with the cube6x1 Link to comment Share on other sites More sharing options...
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