Yahiya Jasem Posted August 5, 2015 Share Posted August 5, 2015 Hello guys, this is my first project on unreal engine 4 I hope you like it youtube.com/watch?v=7qF-Nh5-oYk [video=youtube;7qF-Nh5-oYk] Link to comment Share on other sites More sharing options...
ediskujovic Posted September 9, 2015 Share Posted September 9, 2015 Hey awesome work mate. Loved the interactive options. Incredible. Just one question. How do you manage the textures (diffuse, spec etc.). Do you unwrap every object and render to texture which you later send to UE4 with models or is the workflow different? Thanks and great job. Link to comment Share on other sites More sharing options...
bobbylin Posted September 10, 2015 Share Posted September 10, 2015 Awesome work! Link to comment Share on other sites More sharing options...
Yahiya Jasem Posted September 21, 2015 Author Share Posted September 21, 2015 Hey awesome work mate. Loved the interactive options. Incredible. Just one question. How do you manage the textures (diffuse, spec etc.). Do you unwrap every object and render to texture which you later send to UE4 with models or is the workflow different? Thanks and great job. Thank you buddy, sorry for my late reply.. I unwrapped every single object in the scene, for diffuse and light maps, then I exported them all as a FBX, imported all objects in the engine then created the materials within the engine. there's no need to "render to texture" because the engine is pretty powerful within creating materials since it's PBR .. and it's getting better everyday, I hope I helped! thanks a lot again Link to comment Share on other sites More sharing options...
Yahiya Jasem Posted September 21, 2015 Author Share Posted September 21, 2015 Awesome work! thank you Link to comment Share on other sites More sharing options...
jlns Posted October 28, 2015 Share Posted October 28, 2015 Did you build your own blueprints for the interactive materials - cool menus! Link to comment Share on other sites More sharing options...
Yahiya Jasem Posted October 29, 2015 Author Share Posted October 29, 2015 Did you build your own blueprints for the interactive materials - cool menus! Thanks Julian, Yes I built my own blueprints for everything.. visual scripting in UE4 is just amazing and really easy when you get used to it. Most of the graphic design of the menus was actually inspired from another artist, I changed them now to be more unique Link to comment Share on other sites More sharing options...
augustobohm Posted October 30, 2015 Share Posted October 30, 2015 That's incredible!! Congratulations! I've done a walkthrough in unreal too, but it was a little shitty. How did you managed a scene with so much meshes? Hardware or you changed something in the scene settings? Link to comment Share on other sites More sharing options...
Yahiya Jasem Posted November 6, 2015 Author Share Posted November 6, 2015 That's incredible!! Congratulations! I've done a walkthrough in unreal too, but it was a little shitty. How did you managed a scene with so much meshes? Hardware or you changed something in the scene settings? Thank you so much buddy, I think that the existence of too much meshes is a mistake, it really killed my machine, there're +2 million polygon It was my first attempt, I just unwrapped them without reducing the number of polygons. I'm working on new scene now for mobile I reduced the number of polygons and created LOD groups, I think it's the way to manage large scenes Link to comment Share on other sites More sharing options...
scotttaylor1 Posted December 17, 2015 Share Posted December 17, 2015 Excellent work. yeah for mobile you will definitely need less polys, it kinda sucks they have now taken out "Simplygon" from unreal past 4.9, auto lod generation was a lot simpler. Link to comment Share on other sites More sharing options...
Yahiya Jasem Posted December 23, 2015 Author Share Posted December 23, 2015 Excellent work. yeah for mobile you will definitely need less polys, it kinda sucks they have now taken out "Simplygon" from unreal past 4.9, auto lod generation was a lot simpler. thank you Scott, I agree with you buddy .. Link to comment Share on other sites More sharing options...
reyanansari Posted April 27, 2016 Share Posted April 27, 2016 Hello Yahiya, Huge congrats to you for such an amazing work. Just out of curiosity, did you made the scene first in 3ds Max and imported it into Unreal? Link to comment Share on other sites More sharing options...
Yahiya Jasem Posted May 11, 2016 Author Share Posted May 11, 2016 Hello Reyan, Yes, everything were exported from 3ds Max as FBX files to UE4. I have to point out that most of the models are a premade models from Evermotion and others. I had to adjust the mapping and unwrap the models before exporting them Link to comment Share on other sites More sharing options...
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