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Maxwell Render for 3dsmax7


ceballos
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hello everything :)

 

further information for the Cornellbox:

jotero ray Metropolis Light transport (mlt)samples by pixels 2048, time 212 min. with xeon 2,4 and the material are in the wrl- file

 

and for dragon jotero ray Metropolis Light transport (mlt)samples by pixels 2048, time 900 min. with xeon 2.4 and the material are in the wrl- file

 

Sorry, my English is not so good :rolleyes:

 

ciao

torolf

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Something came to mi mind just now, this next limit company is a Spain based company, and it hitted me that this maxwell might be that ARNOLD renderer that never came out, I remember that thaere was a spanish guy helping on the developement of it called Daniel Martinez Lara http://www.3dluvr.com/pepeland/ his work is very good, but whatever happened to that arnold thing? I remember I wanted so bad a piece of it, but never could even see it. anyway just something I remembered

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as far as i know the famous arnold-renderer was integrated into project:messiah studio. http://www.projectmessiah.com/
Project messiah's renderer is based on the Arnold engine, but is not the Arnold render engine. Marcos has since stopped working with project messiah and has moved on with the future of Arnold, which could be why there was a delay as he may not have rights to use portions of his old engine based on whatever their agreement was. From what I have heard/read it is still in production. Now how far along it is and when it may be released is only up to the programmer(s). BTW the programmer is Marcos Fajardo, Daniel Lara was just a tester for Arnold. I believe some of the guys over at #3dsmax on efnet irc channel are on the test team or atleast know that it is still in production. Arnold 2.0 was used in Paul Debvec's Parthenon Animation shown at this year's Siggraph Animation Theatre*.

 

-Eric

 

*Source

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I believe some of the guys over at #3dsmax on efnet irc channel are on the test team or atleast know that it is still in production. Arnold 2.0 was used in Paul Debvec's Parthenon Animation shown at this year's Siggraph Animation Theatre*.

 

hey eric!

 

good news, let's see how all this will develop. i also loved the images created with arnold, and most of them were already done at 2000. marco's technology was already very advanced at that time...

 

by the way, back to the original topic, i have made a vrml-scene out of andronikos' teapot-file, you can have a look:

http://homepage.boku.ac.at/h9526506/temp/teapot.wrl

 

i used max radiostiy with regather for creating the lightmap. it took about 15 minutes to calculate radiosity and 4 hours to render the lightmap at 1024x1024 on a p4m 1,9ghz. i guess it could have been rendered faster, but i didn't tweak the regather-settings much as i wanted best quality. i had to reduce the polygon-count of the teapots though, otherwise it couldn't be done for realtime viewing.

 

here is also a screenshot of the vrml-file.

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Well I just brought the arnold thing to light because of the Spain location of Next Limit. but I wonder why if it was so beyond it's time it never made it to reality, the messiah thing is just a normal engine, but not a plugin like debevec shows in his tech sheet for the partenon, as he used MAYA. why this maxwell guy causes more controversy at this point than arnold at that time? let's make a list of the tools we have, just for render, I'll start.

-VRAY

-BRAZIL

-MENTAL RAY

-FINAL RENDER

-MAXWELL

-ARNOLD RENDERER

-METROPOLIS LIGHT TRANSPORT?

-LIGHTSCAPE (I HAD TO NAME IT)

-INSIGHT OR INSIDER (THE JAPO SOFTWARE)

 

What's best? easier? faster? more accurate? (I'm going slightly mad)

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let's make a list of the tools we have, just for render, I'll start.

-VRAY

-BRAZIL

-MENTAL RAY

-FINAL RENDER

-MAXWELL

-ARNOLD RENDERER

-METROPOLIS LIGHT TRANSPORT?

-LIGHTSCAPE (I HAD TO NAME IT)

-INSIGHT OR INSIDER (THE JAPO SOFTWARE)

 

What's best? easier? faster? more accurate? (I'm going slightly mad)

 

Pov-Ray :)

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... let's make a list of the tools we have, just for render, I'll start.

-VRAY

-BRAZIL

-MENTAL RAY

-FINAL RENDER

-MAXWELL

-ARNOLD RENDERER

-METROPOLIS LIGHT TRANSPORT?

-LIGHTSCAPE (I HAD TO NAME IT)

-INSIGHT OR INSIDER (THE JAPO SOFTWARE)

 

What's best? easier? faster? more accurate? (I'm going slightly mad)

 

Max/Viz radiosity

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Whatever happened to Exluna's Entropy? It was a promising render engine. It was said (or hoped) to rival pixar's renderman. Or so...

Exluna was charged by Pixar with misappropriation of trade secrets in the developlment of their antialiasing technology. Exluna lost the law suit initated by Pixar and immediately afterwards was bought by Nvidia to bring cinematic quality to their real-time graphics engines.

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Exluna is what Gelato grew out of. BTW, is anyone doing hardware-accelerated stuff with Gelato or mr3.3? Max7 is a great release, but I'm not thrilled that the biggest advance in rendering history (isn't it?) is not exposed to the user, and I don't think it can be, not like 'exposing' glare, etc. I'd love to hear about this new direction for rendering, but Frantic Films is the only one I've heard of doing anything with Gelato, and there is no talk about speed, quality, etc coming from them. Where are the benchmarks, even from the developpers? I'm going to post in the mr forum about this and see what the deal is.

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Hello,

 

I am confused..... I have been doing Lightscape / Viz for nearly 9 years. I was initially taught by a few guys to do everything with the programs basic tools. About 2 years ago I had some exposure to Brazil.... It was OK.... but when Viz 5 came out I basically could do everything with Viz.

 

I would love to know what is it that so many people like about all these rendering engines....? Are the colors better... The images more real.... or faster rendering times.....? I am really asking and honest question....! I see all these images on the forum and they all look very good.... they are all done with every rendering engine available.

 

I have tried Mental Ray and I am not willing to spend anymore time learning this thing..... Are these softwares easier too use....?

 

What is the big reason to spend another $1,000.00 on additional plugins. I was taught by some of the inhouse gurus at Discreet, the good images come out of plain and simple low polygonal good modeling skills.... Do these softwares make it easier to acquire good modeling and rendering skills. Again, I am asking an honest question.... I don't know the answers since I have not played with any of those rendering engines.

 

Whenever I want a good image I take it to Lightscape..... Of course modelling for LS is a nightmare....

 

In the meantime I keep using Viz basic tools.... until I get convinced to switch.....!

 

Thanks

Elliot

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I would love to know what is it that so many people like about all these rendering engines....?

 

Well there is some that is "better" and some that is "worse." The big thing is that radiosity solutions, such as Lightscape/Viz/Max, fit well in the archviz pipelines, as do the raytracers. But the radiosity is not always a good solution for other groups, such as product design, broadcast effects, animation, and VFX. Many archviz people are now adventuring outside of the traditional and very boring walktyhrough, using techniques used by other groups. Moving parts, character animations, fast and high quality raytracing effects, such as glossyness, and softshadows, fit better with the speedy raytracers.

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In my limited experience with Max's Lighttracer and radiosity, I found Lighttracer easy, predictable, and dead slow. Radiosity was cool because you saw the result in your viewport and could rotate view, etc, keeping the lighting solution visible, ie: it's not view-dependant, but you need to model for it, so our scenes (all surfaces are curved) would be at least 20 million polys, which is unworkable. GI renderers don't care about model density, but model quality is important for light leaks, etc. I'm slowly learning to like mental ray, but the mental images rendering book is out of print (new one coming '05), Discreet documentation is too light, tutorial scenes are easy to render with anything out there, and I can't get really solid info on how to start setting up a scene (leaf nodes, BSP depth, FG trace depth, etc). Having said that, I now find I can jump on finalRender, VRay, Lighttracer, and others and find my way around because they all work on the same basic principles. If I had to pick one right now, my feeling is that most users are very happy with VRay for high-res stills, animation, good displacement, fast render times, low cost, lots of features and controls and other stuff. I'm still kinda liking mental ray, though. Just sentimental, I guess.

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