derekcerciello Posted January 6, 2016 Share Posted January 6, 2016 Hello, I was wondering if anyone new how to fix an issue I'm having with the image below? I have tried everything I can think of, but I cannot get rid of the blotchy reflection. I would love some help on this, if anyone knows a way to fix my problem. Thanks (Sorry for the sideways picture) Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted January 7, 2016 Share Posted January 7, 2016 what render engine are you using??? Link to comment Share on other sites More sharing options...
derekcerciello Posted January 7, 2016 Author Share Posted January 7, 2016 using 3ds max 2016 and rendering engine mental ray. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted January 7, 2016 Share Posted January 7, 2016 hard to tell, if you can, you could remove most elements of your scene and PM me to send the file and I can take a look. It could be geometry, maybe normals, Maybe your GI. maybe increase the trace depth of your reflection, not sure. I would have to review and see what is creating that. Link to comment Share on other sites More sharing options...
notamondayfan Posted January 7, 2016 Share Posted January 7, 2016 I'd hazard a guess that the mirror and materials are fine, and that the real problem is with the objects which is being reflected. Turn the camera around, and render them, and see if the problem still shows up. It could be overlapping / double faces, bad materials, GI, etc. Link to comment Share on other sites More sharing options...
derekcerciello Posted January 7, 2016 Author Share Posted January 7, 2016 (edited) I have checked the materials that the mirror is reflecting and they seem fine. I also rendered them and found no issues. I'm starting to think its the lighting or GI. The mirror material doesn't have any settings that i could change. Im 100% out of ideas... Edited January 7, 2016 by derekcerciello Link to comment Share on other sites More sharing options...
derekcerciello Posted January 11, 2016 Author Share Posted January 11, 2016 I have found no way to fix this issue in 3ds MAX 2016. What I have discovered is that this is a 3ds MAX 2016 issue. It could be fixed with a service pack down the road. It is not an issue however with 3ds MAX 2015, so you could always render your scene using 2015. Derek Link to comment Share on other sites More sharing options...
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