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Please help! White dots and weird shadows on my render. 3ds max with vray.


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Hi. I render in 3ds max and vray. I made 2 views of one render that came out perfectly.

Now i needed more from a different angle and i cant get it because the scene is filled with white "pixel" dots.

I changed the position of the sun, but just orbit not closer or more distant.

This dots appear to be on reflectant surfaces or things that are reflected.

 

Please, do someone know what to do?? I lost all day on this and cant figure it out.

I will upload my problem image, and both that i did before and had the same settings and went okay.

 

Thank you!

eze render 1 photoshopeado.jpg

eze con error.jpg

eze render 2 con photoshop.jpg

Edited by victorialavezzari
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I use vray 3.2 on max 2016.

I know... i cant figure out what it is.

And when i render i get some warnings.

" camera matrix is not orthonormal and max-compatible shade context is ON"

"Standard materials and lights may shade incorrectly"

"Scene bounding box is too large. Possible raycast errors"

"invalid light cache sample (-1#IND)

 

I looked everywhere and i cant find the max compatible shade context option to try and turn it off... its driving me crazy.

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