victorialavezzari Posted November 17, 2016 Share Posted November 17, 2016 (edited) Hi. I render in 3ds max and vray. I made 2 views of one render that came out perfectly. Now i needed more from a different angle and i cant get it because the scene is filled with white "pixel" dots. I changed the position of the sun, but just orbit not closer or more distant. This dots appear to be on reflectant surfaces or things that are reflected. Please, do someone know what to do?? I lost all day on this and cant figure it out. I will upload my problem image, and both that i did before and had the same settings and went okay. Thank you! Edited November 17, 2016 by victorialavezzari Link to comment Share on other sites More sharing options...
philippelamoureux Posted November 19, 2016 Share Posted November 19, 2016 I see so many black splotches and fireflies (too bright pixels)... it must be something with your settings man! What version or v-ray do you use? Link to comment Share on other sites More sharing options...
victorialavezzari Posted November 19, 2016 Author Share Posted November 19, 2016 I use vray 3.2 on max 2016. I know... i cant figure out what it is. And when i render i get some warnings. " camera matrix is not orthonormal and max-compatible shade context is ON" "Standard materials and lights may shade incorrectly" "Scene bounding box is too large. Possible raycast errors" "invalid light cache sample (-1#IND) I looked everywhere and i cant find the max compatible shade context option to try and turn it off... its driving me crazy. Link to comment Share on other sites More sharing options...
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