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Source of grains in my scene??


damanjeetsingh
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Here's is a portion of an Interior render that I'm doing in 3ds Max using Mental ray. You can notice the noise and grains in bizarre amount on wall and on ceiling and I have no idea what's causing it. To detect the source of these grains, I tried disabling the environment, which in this case is mrPhysical sky. It does remove the grains... What setting m I missing?

High anti aliasing settings does decrease this noise, but there's got to be some other culprit behind it and I think the Anti-aliasing Engine in Mental ray is being forced to work unnecessarily on something it's not supposed to.

 

Thanks in advance for answering.

Regards.

scene_noise.jpg

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Two things,

First, check that any of your light are not behind frosted glass or indirectly illuminating your scene with a blurry reflection material.

Second, samples, 1-16 is a low sampling value for glossy reflections. If you are using the new unified method you'll need to increase your sampling to 1- 60 or more depending your lighting situation and materials.

What version of Max are you using?

What type of lighting are you using?

What method of GI are you using? FG only, or photon mapping plus FG.

are you using the new unified IBL method?

please post more information to correctly asset your problem.

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