Michael Pickard Posted March 29, 2017 Share Posted March 29, 2017 Hi, I'm currently building a bespoke staircase for a property in 3dsmax. I've created the curve of he stairs using the CAD file but i'm having trouble bending the bannister in the same direction. I've tried to use path deform and bend modifiers but neither have worked. It needs to bend as well as gain height. I've attached screenshots of the banister and staircase within 3dsmax as well as reference material. Any advice on how i would get the geometry to bend following the stairs would be greatly appreciated. Thanks Michael Link to comment Share on other sites More sharing options...
Tom Sproule Posted March 31, 2017 Share Posted March 31, 2017 Hi Michael, The easiest way is to create a spline for it to follow on the stair model. Just go in and select the edges and then under 'Edit edges' click 'create shape from selection' and make sure you select 'Linear' or you will have issues with weird curves. Next, select your banister. If it is a group then ungroup it and attach all of the elements so it becomes one edit poly. Then collapse the stack to Edit Poly. Go to the Command Panel, Heirachy, Affect Pivot Only, Center to Object. Then move the pivot to the bottom of the object, as this is where it attach to the spline from. In the Command Panel, go to the Utilities Tab and select Reset Xform. Collapse the banister to Edit Poly. Go to the modify tab and select PathDeform (WSM) (this is a world space modifier). Select Pick Path and then select the spline you created earlier. Select Move to Path. Try the different Path Deform Axis until you have the right one. Then use Percent, Stretch, Rotation and Twist to get it in the right place. If you cannot get it on the path then delete the PathDeform (WSM). Select the spline it will travel along, center the axis on the spline, reset the xForm on the spline, and collapse to an Editable Spline. Then add the PathDeform (WSM) again and this time it will go along the path. If this doesn't work, then reset the axis on both again and reset xform on both again. It will then work. Once you are happy, right click on the PathDeform (WSM) and click on Collapse To. This will leave you with just the Edit Poly you started with and you can change other things in the scene without worrying about the banister shooting off somewhere or being affected by the Time Slider, etc. Hope this helps. Tom Link to comment Share on other sites More sharing options...
jackbird Posted March 31, 2017 Share Posted March 31, 2017 I would add to Tom's excellent walkthrough that a Subdivide modifier will eliminate the long faces that can sometimes make bent geometry look bad. Link to comment Share on other sites More sharing options...
Michael Pickard Posted March 31, 2017 Author Share Posted March 31, 2017 Thanks guys, managed to do it in the end using the above method Link to comment Share on other sites More sharing options...
Tom Sproule Posted April 3, 2017 Share Posted April 3, 2017 Glad it worked for you! Link to comment Share on other sites More sharing options...
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