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Vray Maya - GPU reflections


michalvobr
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Hello guys,

 

I have a GPU rendering based PC and i found an limitation. If I try two simply mirrors and Light between them to achieve something like "infinity mirror" i will get only 3 reflections through GPU, I tried to found something like reflection subdivs, but in CUDA mode i cannot check to use local subdivs, is there another way to increase number of reflections?

If i tried to render same scene in CPU (it is not solving my problem, in the real case it will take too much render time, as I said i need GPU (CUDA)), the reflection is real.

 

Bellow you can see what I mean:

http://imgur.com/qkKSHtm - Scene

http://imgur.com/N39oBr1 - GPU

http://imgur.com/agLrj1V - CPU

 

Thanks for your future help,

 

Michael

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