stayinwonderland Posted June 4, 2017 Share Posted June 4, 2017 (edited) I use Nitrous direct3d 11 but it's just as jagged in direct3d 9. This is 3ds max 2015 but it's exactly the same in 2012. Also, it's relative to zoom. So if I zoom way in, it's less, if I zoom way out, it's even worse. edit: I just started a new scene and it didn't have the above issues. So I think it's an issue with that scene, possibly related to units coz when I move any item it snaps. Just a hunch. edit2: manual viewport clipping helps a lot, but I still get really strong snapping when moving objects in the perspective viewport. Edited June 4, 2017 by stayinwonderland Link to comment Share on other sites More sharing options...
James Vella Posted June 4, 2017 Share Posted June 4, 2017 Understanding 3dsmax System Units Link to comment Share on other sites More sharing options...
stayinwonderland Posted June 5, 2017 Author Share Posted June 5, 2017 I think this might have done the trick. Not 100% sure but I think my scene units got out of whack somewhere along the lines. Thanks! Link to comment Share on other sites More sharing options...
James Vella Posted June 5, 2017 Share Posted June 5, 2017 youre welcome Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now