saadalayyoubi1 Posted September 1, 2017 Share Posted September 1, 2017 Hi everyone, This is my first post here, I'm hoping a wizard from this community might be able to help me out with a Render to Texture (texture baking) issue I'm having with v-ray 3.6. So, my scene file renders just fine, but when I try to do a texture bake of the "Vray Complete Map", I get these weird jagged shadow artifacts and uneven lighting. This happens even with GI turned off. I tried turning up the "Secondary Rays Bias" from the Global Switches rollout, to no avail. The UV map is perfectly clean with plenty of padding between shells, and I really have no idea what's causing these artifacts. Any suggestions would be massively appreciated! Link to comment Share on other sites More sharing options...
mostafasamir1 Posted September 9, 2017 Share Posted September 9, 2017 Disable Ambient occlusions Link to comment Share on other sites More sharing options...
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