stayinwonderland Posted March 21, 2018 Share Posted March 21, 2018 Full disclosure, I suck at figuring out linear/non-linear workflows. God knows I've tried, but I'm a concept artist so 95% of the time I just need pixels from 3d to mash into 2d workflows. But I'm working on a heavy 3d scene which is sent to a render farm and outputs EXR files. In the Vray Frame Buffer I have sRGB off and I get a my desired gamma/contrast in the frame buffer. When I save out as EXR it's like the sRGB is turned on i.e. really pale and bright. All I want to know is, in Photoshop, how to I get it from 32 bits to 16 and get that exact same gamma as in the frame buffer. Currently, non of the option in the HDR toning dialogue are a good fit. They alter the image too much. Link to comment Share on other sites More sharing options...
Chris MacDonald Posted March 22, 2018 Share Posted March 22, 2018 If you set the gamma in photoshop/whatever to .4545 does that do the trick? Link to comment Share on other sites More sharing options...
stayinwonderland Posted March 22, 2018 Author Share Posted March 22, 2018 actually I found a work-around. I made another layer in the exr document inside photoshop. I then convert from 32 to 16 and it asks me if I want to merge layers. I say no, and it converts it to 16bit without changing any of the gamma or contrast or colors etc. then I go to adjustments > exposure and, as a guess, dropped to 0.5 but maybe you .4545 would be more exact. cheers Link to comment Share on other sites More sharing options...
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