manishsimon Posted August 9, 2019 Share Posted August 9, 2019 (edited) Hi, I'm new to 3ds Max & vray and this is sort of my first render. But for the life of me, I'm unable to get to render this design of mine in a clear & crisp manner. It always comes out pixelated despite giving a high settings. I have maxed up everything & I have also given a denoiser. Is this because of some gamma issue? And my render time is around 1 hour to render this. I have attached the images, the 3ds max file & the vray setting in here. Hope you guys can help me.. Thanks in advance Here are the links to the vray preset & 3ds max file. https://drive.google.com/open?id=1Zn4t9vR_w3LxKwWZ73Jtgil8XYbrTH6l Edited August 9, 2019 by manishsimon Adding the Max files Link to comment Share on other sites More sharing options...
James Vella Posted August 9, 2019 Share Posted August 9, 2019 have you switched the final render to bucket rendering instead of progressive? Link to comment Share on other sites More sharing options...
maxschramp Posted August 9, 2019 Share Posted August 9, 2019 Have you tried without the denoiser? It looks pixelated in a way some of my renders turn out when my denoiser gets funky. Link to comment Share on other sites More sharing options...
manishsimon Posted August 9, 2019 Author Share Posted August 9, 2019 Thanks, I figured it out finally. I changed the Irradiance Map to Brute Force & change progressive to bucket and it worked fine. I have attached the new render here. https://ibb.co/M7qpJXQ It would be great if you could let me know how to achieve this same result with Progressive & irradiance map? Thanks Link to comment Share on other sites More sharing options...
manishsimon Posted August 9, 2019 Author Share Posted August 9, 2019 I guess there was an issue with the Irradiance Map & Progressive mode setting. I have changed it to bucket & Brute force and now works fine, total render time was around 1.5 hours though. Link to comment Share on other sites More sharing options...
James Vella Posted August 9, 2019 Share Posted August 9, 2019 bruteforce/light cache is pretty common these days (which is why its default). It takes longer but the trade off is less settings to play with and higher quality output. Id say 1.5hours is pretty good, my renders usually hit between 4-12 hours each for a final res. Link to comment Share on other sites More sharing options...
Francisco Penaloza Posted August 9, 2019 Share Posted August 9, 2019 Hello, I couldn't open your file because I am using Max 2019 if you can re-save I may be able to take a look. But from the images I can guess that with your computer even at 1 Hour, there was enough time to 'refine' your image to reach the desired sampling. If this is your first rendering, you need to understand how V Ray works. take a look at the Help doc that comes with the software, there is plenty of information and quick exercises to understand the basics of V Ray. Not because you put everything to the max it means you'll get a 'better image' that's not the way it works, you need to asses your scene and adjust the settings as need it. As mentioned by @James Vella, the default settings actually should render your image with no problems. If you want to use Irradiance I am guessing you are trying to copy someone else settings or tutorial, in that case, FYI Brute force and Light cache are better method overall. that's why they default on VRay. Before in previews version of VRay Irradiance was the choice because quality VS Speed, it still renders faster than brute force in some cases, but if you compare setup time and quality, brute force today is a better choice. Again refer to the help docs of VRay and you will get a clear idea how the system works. Link to comment Share on other sites More sharing options...
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