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New 3dsMax plugin Q-PROXIES


Hernan Rodenstein
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Q-PROXIES 3dsMax plugin

Instant Proxy Meshes for Scene Optimization

 

Automatically create multiple proxy objects that replace your high-poly meshes to speed up your work on heavy scenes.

 

This tool will improve the viewport performance of your scene and dramatically reduce its file size in no time!

It will boost your productivity and make your work much easier.

 

Q-Proxies_infography.jpg

 

Some Features:

 

  • Full suport for animated objects/characters
  • Automatically turn instanced geometry to instanced proxies
  • Turn grouped objects into a single proxy mesh, saving a lot of memory and disk space
  • Compatible with all render engines and third-party proxy objects

 

 

Website: http://www.splinedynamics.com/q-proxies/

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  • 2 weeks later...

Hi,

 

i tested your script this morning and frankly i think that your promotional video is tricky.

 

i run a legit version of 3DS Max 2018, i think your script is great with object of max 100'000 polygons. But i tried to make proxies of high poly trees (500k + polygons) and it crash or it takes veeeeery long. (forest pack or vray mesh exporter is way faster).

 

from your video it seems that the script makes proxies in milliseconds while it's not true. I run a good PC with good RAM, not the best but it's more than ok.

 

btw, for smaller "heavy" object your script is cool.

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