Jakub Raczyński Posted April 11 Share Posted April 11 Hi, I created a room, with 4 walls. Each one of them have different material (paint, ceramic tiles, wood panels). Created Poly IDs for each of the wall to be able using "Multi/Sub-object material" assing 4 different materials. However i need to eddit scale and mapping of ceramic tiles, but when i do it using "UVW Map" it changes the way other walls looks like (paint, wood panels). Can someone please help me to understand how to do it properly? Thanks, Jakub Link to comment Share on other sites More sharing options...
Casey Hawley Posted Tuesday at 10:59 PM Share Posted Tuesday at 10:59 PM Stack the UVW Maps. Select the polys you want then add the UVW Map modifier without deselecting the polys. Adjust the UV Map as needed. Then add another Edit Poly on top and repeat. The trick is the polys need to stay selected in poly mode. Link to comment Share on other sites More sharing options...
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