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emrau

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  1. Hellooo I am having some strange issues with the Vray RawLight render pass. This is what is looks like: As you can see it seems to be projecting the diffuse map onto the mesh for some strange reason. The small rivets and rustyness are from the texture and should not be there. This is happening to ALL my objects lately (it worked in the past, which leads me to believe it's a render setting). The only thing that should affect rawLight are the lights in the scene! Thanks in advance!
  2. I tried setting the effect to 50%, but I feel that's more of a compromise than a solution, because I won't be getting a true diffuse and SSS pass.
  3. Thanks for the reply. I fully understand what you are saying and already knew that, but I still want both passes at 100% for compositing in Nuke. I could just render it out twice, but I am trying to get both passes in 1 render.
  4. Hi again I would like to render an object that has SSS. I have a diffuse map and sub surface map plugged in and my diffuse amount is set to 0. But when I render my passes, my diffuse and lighting are black and my SSS pass is full, obviously because I set diffuse to 0. So I set diffuse to 1 which makes the diffuse and lighting pass normal, but the SSS is now black. I don't want to set the number anywhere in between 0 and 1 because then either the diffuse or SSS will not be showing it's true 100% value. So my question is, how can I render a full value SSS pass while not affecting any of my other passes? Thanks!
  5. Hi! I am having some strange issues with the Vray RawLight render pass. This is what is looks like: As you can see it seems to be projecting the diffuse map onto the mesh for some strange reason. The small rivets and rustyness are from the texture. This is happening to ALL my objects lately (it worked in the past, which leads me to believe it's a render setting). The only thing that should affect rawLight are the lights in the scene! Please help and thanks in advance!
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