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Qingyuan chen

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Qingyuan chen last won the day on July 29 2020

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  1. With midlines to create a large area of road network,you try RoadNetwork . RoadNetwork is a tool for creating city-level road networks. It 's easy to use ,fast and powerful,can help you strike a balance between details and efficency in your terrain modeling https://youtu.be/axK2lwOO_UM?si=CEhcln0NcPprJHlk
  2. I have seen your question in another sites. A polygon can not be created from a non-open edge,which has two faces. So you can first use "split" to break the edge into two open edges
  3. This is not a simple issue. You need to use "Bridge" to connect edges to form holes ,then cap it,then do some cutting. You also can use TerrainAxe to help you to complete your work.
  4. Hi,This tutorial should be good for you if you like to use a plugin. https://youtu.be/o8hxLG4S_fA
  5. Thank you. I spended a lot of time to make it easier to understand.
  6. I have uploaded the first part of road tutorial ---------topologizing road Please visit the page http://www.flyingcfx.com/enjoy/?p=882
  7. The reply is delay because of chinese new year. I don't want to break the atmoshpere of technical discuss of the forums.So ,I talked about the train of thought about terrrain landscape modeling.Thus,even if a reader don't choose the pulgin ,he will get some useful advices, isn't it? So,I told you it was a improper ways to discuss the pulgin in thus forums ,espically about the sell details. As far the proplem you mentioned , a same error message has ever been reported by an user before , the reason is just that he deleted the intallation package,but the package should be keep existing there. Actually ,I have published the plugin on scriptspot.com before posted here,many people try it,some of them reported bugs,and I fixed them, at last the plugin can keep running in a stable level. No one anounced how the plugin is once find an error.I think that there is few people need your kind of assistance,just like a telephone,all things must be experience by users themselves.An user just need to care whether a plugin is what he wanted and running well,all troubles will be fixed by me. But it seems that you did not want to ask for help,even not want to eliminate the possibility of your wrong operations. The pulgin maybe an only solution for modeling terrain landscape in the case of without sufficient prepaired data,hope these need it get the desired help. However ,I should say thanks for your patient test.
  8. I am first a 3D modeler and an animator,then a programmer.Almost all things of the plugin were wrote for our terrain projects,every thing has been tested by many pepoles,then I organized them to a product. It seems that you believe your own professional skills very much and think that I introduce a tool with problems and worry about someone else will not get desired features and suffer a loss,but no matter how many years you use a software and how believe own professional skills,you should follow the guide of the designer to install the plugin in right way at least once then come to a conclusion. Is it better to help me fix the problem than waitting for a plugin without any bug if you find any bug? Besides, the Lite version is free and just for test ,anyone have nothing to lost.No one than I pay more attention to the thing,becaues once a man think it is not worth,it will be diffcult to get him visit the plugin again The installation is very easy ,even if for a noob, you need just less than one minute to know whether the plugin has a problem,not one hour. Need 3 steps to install and DON'T copy anything to the root directory of 3ds max(But before begin, the requirements of the installation must be meet) 1.Drag UIMan.mse into 3ds max 2.Press TheAxePath button Choose "AxeRoot" directory of the intallation package 3.Press "Install" button. It is impossible there is no one bug absolutly in a software, the improvement of a software need more peoples to test,include gurus and noobs , you every one who like it I have been using 3DS 3.0-4.0 since 1996,then turn to 3ds max.I have ever liked 3DS very much,but for 3DS,the 3ds max is a completely different thing,because 3DS can not be used to make complex models, there were less features, no editable polygon ,the mesh object is very weak.Few pepole call them as a same thing. ------------------------------- Tutorial video "Make Road on Terrain-part01" has not been published ,because it just topologizing,need less skill,
  9. Remove so many files? Why not email to me or leave a message in my forums?you will soon get a reply . Nothing need to be copied to the root directory of 3dsmax, ,Just point the path to "AxeRoot" directory of installation package is OK. Also ,the post is just used to talk about how to build terrain landscape,without considering what used. If you have any question about the tools ,I prefer you email to me .this can save your time and avoid useless work. And……Have you been using 3dsmax since 1990? The first version of 3dsmax was published in 1996
  10. Some weld tools are also necesseray,you can visit TerrainAxe website to look for them 3 Slope pavement and ups and downs of road Slope pavement Such a tool is indispensable:when vertices of surface fall to slope,only z coordinates are modified but xy coordinates keep unchanged,that is ,make vertices align to slope plane along Z axis ,or the structure in top view will be damaged.MoveVerts can do this. Slope landscape Ups and downs of Road On expressing ups and downs of road,notice that the road should always keep its section horizontal,can’t stick on terrain like cloth .So the tool should be, with selected edges on one side of road and several vertices at special elevation,which can output the smooth transition of curve and meanwhile map this side of the evelation data to the other side,thus we can get the road to transit smoothly between elevations. you can use smoothroad(linear),SmoothRoad(curve),SmoothRoad(npts),SmoothRoad(blur) to complete this work. Use SmoothRoad(blur)to smooth road The article describe only several main issuses of landscape modeling from the outer frame,it should be as a main direction.Hope that every readers can get desired help and have a good beginning. That is all:o
  11. 2 Topologizing To express sloped landscape and ups ans downs of road, topologizing or re-topologizing is necessary.There are some requirements for topologizing:A road should be made up of continuous quad polygons as much as possible,as shown below in left picture;Some ground pavement need some cutting operations to make the polygon topology more reasonable;Narrow and long triangles should be avoided as much as possible. The more reasonable topology, the better the effect at render time, as shown below in the right picture. For achieve above goals,some cutting tools will be often used,such as CutPerToEdge(cut perpendicularly to edge),CutByAgl(cut along angular bisector from vertices on border),Cut2Verts(cut between 2 vertices),Connectverts and StichVerts(connect two team of vertices) ,and so on From Left to Right:Cut perpendicularly to edge,Cut along angular bisector, Connect two teams of vertex Road can also be created by SweepEdge with mid-lines ( to be continued)
  12. This is an article about how to model terrain landscape,hope you like it. Main thread of modeling terrain landscape Facing a terrain project,where should we begin ? Although it is a puzzling question, there is one thing we can confirm :all works of terrain modeling are base on a net of roads.If a part of road is modified,all things connected with that road will have to be adjusted.For example,if you first make the curbs of a road and then change the elevation of the road,previous work will be wasted.So,the most logical principles should be :First build a road as accuratly as possible ,then think about how to add new faces to connect the between road and the terrain. In general,three issues are focused by 3D modeling artists:good topology,the presentation of slopes and rolling roads , the connecting if the road with the terrain. First of all,we talk about the question paid most attention to by 3D modeling artists :how to connect the road and terrain In this article,Plugin mentioned is TerrainAxe 1 The connection of roads and terrains There are two main ways to connect roads and terrains: 1.For terrain that already exists,such as a terrain built from contour lines or DEM data,you can first delete the faces covered by the roads,then stitch their boundary together This task can be usually done by creating a big polygon with its borders,then using StitchVerts to cut the new polygon to get reasonable topology.StitchVerts is the most efficient way to connect vertices,as it can quickly stitch different polygons together.If you are using the Lite version ,advConnectVts is an alternative. Use StitchVerts connect roads and terrains 2.For those areas enclosed or semi-enclosed by roads,maybe the original terrain is missing or un-useful,new terrain need to be re-created. Thus you can cap these areas to create a new polygon,then use Slice to cut and get grid-like topology,then relax them or paint desired appearance with 3dsmax’s brush tools Create terrain with Slice the way is also suit for first situation.If you don’t like the topology created with contour lines,you can use MoveVerts to conform vertices of the grid-like faces to original terrain.So,you need not to stitch them. Use MoveVerts re-construct terrain 2 Topologizing To express sloped landscape and ups ans downs of road, topologizing or re-topologizing is necessary.There are some requirements for topologizing:A road should be made up of continuous quad polygons as much as possible,as shown below in left picture;Some ground pavement need some cutting operations to make the polygon topology more reasonable;Narrow and long triangles should be avoided as much as possible. The more reasonable topology, the better the effect at render time, as shown below in the right picture. ( to be continued)
  13. I think you will like this terrain landscape modeling toolkit http://www.flyingcfx.com/wordpress/?p=648
  14. Try thishttp://www.flyingcfx.com/wordpress/?page_id=36
  15. Are you sure it is caused by vray?It will jitter if your camera is far away from origin .
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