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Dave Oliver

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  1. Studio/Institution: Midwest Render Client: Developer Genre: Commercial Exterior Software: 3ds max vray Website: http://www.MidwestRender.com Description: This is a rendering of some apartments with commercial space in the middle going into a street corner location. Design of the building is ongoing as the design is refined with the owner. The first image was just a design i made up so the project could be presented to the city for re-zoning approval. Next the building is being worked on a more realistic level through the architect. They have kind of messed up the design but I am reworking it now so it looks good again. The style is intended to match the existing buildings across the street from the project.
  2. well the windows do look like reflective metal. but my bigger issue was with the overall gamma and color of the image. you are getting a lot of green reflection on the underside of your building. if you go into the grass material, there is a way an override material for the reflection color. meaning you can have the green grass reflect a white color onto the underside of the building. then you can also reduce the lightness or saturation of your grass. i took a shot at editing the image. i made my adjustments while trying to keep the very 'bright' feeling i think you were going after.
  3. even though work on this project is still ongoing, they needed a short promotional video to use this week. i wish i had been able to include some people in this, but it was all i had time to put together
  4. Studio/Institution: Midwest Render Client: Large Men with Guns and Money Genre: Commercial Exterior Software: 3ds max, vray, photoshop Website: http://www.MidwestRender.com Description: these are still draft images but any comments about things that look off or not so great are welcome. the less obvious the better. thanks [ATTACH=CONFIG]42020[/ATTACH] [ATTACH=CONFIG]42021[/ATTACH] [ATTACH=CONFIG]42022[/ATTACH]
  5. because they lie along the contour of the roof line, they are one of the more prominent features to me at first glance. but it was the apparent thin-ness of the roof part of the dormer caught my eye. typically when i see those the metal has to be a little thicker at the roof because of the larger framing, and has a separate fascia. on the roof, i think the standing seams of the metal would be oriented in the direction of slope, where as on yours i am reading that they are oriented sideways.
  6. dood i like yr frogs. are those dormers supposed to be all covered with metal?
  7. is this for an actual project going in somewhere? and will the buildings really all have chimneys? it would be nice if there was something to throw some shadows in the foreground
  8. Studio/Institution: Midwest Render Client: Rock Quarry Apartments Genre: Residential Interior Software: 3ds max, vray, photoshop Website: http://www.midwestrender.com Description: part of a series of design/rendering images created for a development. you can see a full description of the project here: http://midwestrender.blogspot.com/2011/01/8-plex-apartments.html
  9. i decided to turn this quick little typical residential project im working on into a study on how to set up the scene overall. people always ask me to do little residential projects like this, and it would go a lot faster if i had basically a template file. the problem is, it never looks very good coming out of vray. in post, i can get it looking about the way i want to, but then it's hard to be consistent because i do different things each time in post. so i am posting up, first, the image as it came out of vray, and secondly, the image after i worked on it in photoshop also, this is not a completed image yet, i am still working on some modeling issues, ect.
  10. i never can really tell about brightness/contrast, because it looks so different depending on what monitor you're using. one some it will look washed out, and on others the shadows will all be too dark where you can't see any details. i usually assume the client will have a crappy monitor that displays with too much contrast
  11. finally actually created an animation of this. i was trying some new things, so the animation isn't quite perfect, but it's pretty good.
  12. several quick images i did on a project. not my choice of building type at all, and i didn't get to add much detail or spend much time on the landscaping. it's just supposed to get the point across that.... it will look like a building, a red-ish building.
  13. These were some renderings done for a series of presentation boards that a food service consultant was presenting to a university for a proposed dining hall renovation. As usual, it all had to be done pretty quickly with minimum cost, just enough to communicate the design intent. So I used a combination of sketchup and 3ds. Here is a link to the workflow for two of the boards: http://www.midwestrender.com/foodserv/foodserv.html
  14. the level of contrast is very nice. being up that high above the trees you'd think it would be... windy. those curtains would be blowing all over the place.
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