Hey thanks for the response, that's a big help.
Is there a preferred way to do this (simplistic or quickest) while rendering out the animation?
I would like to start of with the best work flow possible if possible.
Cheers
Hi and apologies if this has already been answered on previous posts.
I have an animated camera that moves very slowly over a short distance within my scene (3D Max and Vray) and am wondering if I can use the zdepth pass to create DOF in AE?
I am unsure how this works as the Zdepth seems to only be for one frame and not for the camera path. (Do I need to render out multiple Zdepth pass's - can you even do that?)
If anyone can share their knowledge with me on this or point me to a tutorial it would be greatly appreciated.