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rhlkvr15

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  1. Hi Forum, Currently am working on an animation project. The project consists of a moving car and a camera following it. its just an 8sec shot. the issue am facing is when i pre-calculate the irrradiance map, the camera movement is not seen in the renders. the camera stays where it is in the 0-frame and only the car moves thus the final image renders with lots of artifacts and splotches. My render settings are a. For Precalculation of Irradiance Map * time confuguration -2 to 202 * Irradiance map - Medium animation (60,30), Use camera path, Animation Prepass. *Light Cache - 2000, Single Frame (Since Camera Movement is Very Small), Use camera Path. b. For Final Rendering *Time Configuration 0 to 200 *Irradiance Map - Medium animation (60,12),Use camera Path, Animaton Rendering. 3ds max 2016 & V-Ray 3.60.03 Can anyone please help me on this.? ** When i Render the scene with BruteForce Everything renders fine**
  2. Hi everyone, I am new to nuke, and presently am working on a project. when i tried to apply motion blur for my footage which is rendered in 3ds max, the motion blur controls of the panel are not highlighted (Screenshot Attached). Anyone know how to solve this problem. thank you..
  3. Hi Kris, Thank you for the reply I work with gamma 2.2 in 3ds max and save the file as open exr. Still couldn't solve the issue.
  4. Really appreciate for the reply guys, But i have set my project to 32bit and my image sequences are exr Files rendered from 3ds max, also attached the screen shots for the same, but MB window still looks dark.
  5. hi forum, I Rendered a 32bit Open EXR Image Sequence in 3ds max and when I edit it in After Effects using Magic Bullet Looks, in the main view it looks fine, but when i open the footage in Magic Bullet looks the gamma is way off (footage is dark), can anyone help me with this.
  6. Thank You very much Francisco Penaloza for the quick reply...Very helpful information, I will try to render with higher samples and compare the renders. I Would really appreciate if anyone please let me know the LC and IR map settings I have been using are correct or should I have to make any changes. Thank You........
  7. Hi Forum, I have been working on a architectural walkthrough, and when rendering the aerial view I get these noise on Trees, Please help me out with this and also do find the link below to view the video. And also attached render setting for GI and Final Renders. (This video is the final output - 1280X720) thankyou...
  8. No Problems.. Got the solution.... Right click on sequence.... interpret footage-Main-Frame Rate-Assume this footage - 25.......
  9. Hi Forum.... am facing some problems with after effects import.... i have an image sequence (.TGA) of 150frames, in AE composition i have set frame rate to 25FPS, but when i import the sequence, the footage shows only 5 second on timeline......... i feel somewhere the program calculating it as 30fps......, if anyone got the solution plz share... Thankyou.....
  10. Thank you.. corey I Often use Hsph and intrpolate 70/35 or 60/30 but my doubt is why the splotches increases far from camera and less near camera...... thank you once again
  11. Hi forum, can anyone explain how to reduce the splotches in the Panoramic renders, ive tried to increase hsph subdivisions but splotches remain and it gradually increases in objects far from camera., the objects near the cam. does not have any splotches.
  12. actually i need to render an animation of the scene...720p...... what should be the rendered UVW template size...?.... because when i render even 4000 px of UVW template it looks blurred after painting in photoshop.......
  13. Hi Forum, Could any one help me in texturing the road model Attached with the texture or any other tileable road texture...... Thank You........ Road.zip
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