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tanaypathak

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  1. Hello friends, I have made a small tutorial on the Curtain Material as asked by Kenan Avci. Please follow this link : http://tanaypathak.wordpress.com/2012/07/05/curtain-material/
  2. WoW! I never expected these suggestions and appreciations. Thanks a lot, friend. For the window panes, now that you mention it, I would say that I have used some extra reflections, but the reason they do not look the way they should is, because the original size/shape is hidden behind the curtain, they are not actually visible, hence creating an illusion of noting being there. There is not leather on the couch or on the pillows, its just a little messed up falloff... haha! I will definitely use the "Sweep Profile" and add the details. And the for the curtain material, I will post a making of in my blog and would mention it here. However, if you want to get the updates, please visit my blog and follow me through e-mail. Link to blog : http://tanaypathak.wordpress.com/ I once again thank you for your kind words. ---- Regards! Tanay Pathak
  3. Studio/Institution: inspire studio. Genre: Residential Interior Software: 3ds Max, VRay, Photoshop Website: http://www.inspirestudios.in Description: Hello friends, this is my first post in this forum. Presently I am working on this "Studio House" project, its a personal learning project and I am trying to figure out ways of achieving realistic lighting through VRay. I hope you guys give me some suggestions and critics and help me understand the world of Lighting in CGI. ---- Thank you! Tanay Pathak
  4. Hello my friend, I saw the images you have posted, and the difference and issue you are talking about. I faced these kinds of problems at first when I was learning materials in VRay. Basically, these types of materials depend on the bitmaps for a lot of their realism, like the surface properties (bump, reflection glossiness, amount of reflection). When we try to import some material in the library of max, usually max looks up for the actual path of the bitmaps, place where the bitmap was originally stored, during the creation process. Since our PC does not have those special names of the directories, max can not find bitmaps, for example, I create a material and I have all of my bitmaps stored in C:\Users\SomeName\Documents\Textures, my max will register this path as the first priority to look for, even if I export my material as a .mat file. Now, when someone else downloads my material from internet, their PC will look for the path which has been assigned for the bitmaps previously, but it will not be able to find it. This will create a mess and the materials will not work as they should. To solve this problem, the only way is to reload the bitmaps. You said you have problems loading regular .jpeg files, as you are still learning. It is very simple, you just open your material browser, in that, when you select your VRay Mtl, next to your diffuse color, there is a small box, click on that, it will ask what type of file you want to place, you click on Bitmap (can include .jpeg, .png, .psd and other image files), then search for the bitmap you want to use, in your case, the place where you might have downloaded your material, they would have provided the bitmaps with it. Search the desired bitmap and viola. The moment you do this, you will see a "M" in place of that box, it means that channel is influenced by some kind of map (in our case, bitmap). Similar "M" will be there in reflect, reflect glossiness or any other area. Click on those "M" and in the new tab, you will find a source, pretty much similar to the "path" I have been talking about, look for the last "\" and the name after that, that name is the bitmap you are looking for (I hope I am not making you feel bad by so much explanation). Apart from these small boxes, there is a "Maps" section in every Shader, be it VRay, Mental Ray or Standard Scanline. Those "Maps" are different channels which effect and control the properties of materials, you need to explore your downloaded material before you proceed with the application. Please find all the maps that are missing or those which your PC can not locate because of wrong path and replace them with whatever you feel like. I hope my explanation comes in handy to you and to any other who might find this problem a headache. :) Please feel free to drop by an e-mail if need arrives at : sam2maddy2001@gmail.com or you can visit my facebook page : https://www.facebook.com/vraypage ---- Happy Rendering! Regards! Tanay Pathak
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