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kumarsrimali

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  1. You can use a trick to reduce most of the time remove the effect. That line comes from the background map you are using, maybe the environment map. To remove that white line, you can use less strong light for the environment map or you can also use custom color instead of pre-multiplied alpha in after effects. Use same color as your background map and it will remove the white line.
  2. Thanks for your suggestions. I will create gap between blocks but first I need to deal with continuity issue. As I sai above, I have randomized UV of each block and you can see that when I have applied bitmap wood texture in it. It's also working on viewport when noise map is used but not sure why it's not working when rendered. Do you get what I mean here?
  3. sure, here I'm attaching an image where problem is in first image where map appears continuous even though co-ordinates are randomized. But as you can see, the bitmap image of wood is looking fine.
  4. Its not about tiling, the texture is just not appearing random, its appearing as if I have applied a uvw map to all bricks together
  5. I'm trying to create a brick texture where I have used procedural noise map. Then I have randomized the texture so that it doesn't look continuous overall. Now the problem is that the map is still looking continuous through out the bricks and it's not at all randomized though all other bitmap textures are looking randomized when tested.
  6. You're right but Xeons are made for continuous run too, I don't know if it makes any difference because my current i7s never showed any big problem on crashin, I'm fine if it happens couple of times. Xeon 2620v4 is 8c @ 3GHz and i7 is 4c @ 4.2 GHz so I think xeon is still faster
  7. did you just mention dual xeon system is more powerful than 5 i7s ?
  8. okay, thanks for your specs. Can I see your outputs friend ?
  9. Peoples are suggesting dual xeons, not sure if it's because they have only heard about it. I mean why not dual i7s? some suggesting dual Opteron too but they are no where in the benchmarks. Everybody says Intel is much better in performance. Is it true? Actually I'm not behind anything specific like Xeon ,i7 or amd. I just want to to know why I'm getting it before actually getting it. The machine is gonna be for rendering only. So small Ram and no gpu is fine.
  10. Thanks bro, My budget was around $2k but I think I need to increase it. Which xeon CPU would you suggest btw ?
  11. can I ask why you are suggesting xeons ? I was going for 5930k because it's best value for money. I'm obviously not very sure about this one though. Can you suggest why you are suggesting xeon over i7 ? and which model of xeon did you mean ? I was also planning to get 8 GB RAM and no GPU because it's specifically for rendering. I'm not sure why people go for 64 GB RAM
  12. No expert suggestion regarding the specs as of now ?
  13. okay, so you suggest quad core but with maximum power ? You're suggesting this for the cost or for any other reason ?
  14. It's not about settling between the two. I'm asking what is better decision when you can get better power for lesser money ? I'm not a hardware expert that's why I'm asking if octa core is still better by any means. It's fine to have more machines. I want to know what technology peoples are using whose outputs are insanely real. I understand it's about skills but we do need good machines for proper review of the scene. I'm also gonna need this machine for rendering only. I'm just confused why the price is triple when the power is just double ? Is it wrong to get 2 quad cores (will be same power) and save some money ? or is it gonna cost same when I build the entire unit ? so what is better decision here; octa core or quad core ? Please also tell me the configuration that I should use
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