Hello Mental Ray Faithfuls,
I need expert advice on dealing with lengthy render times I am having on a couple of interior scenes I am working on. Render times can reach over 20 hours on a single 2400 X 1560 ppi image. It is easy to point that the culprits may be the 50 photometric lights placed inside the model that I cannot do without. Without the photometric lights and using exposure and gamma control instead to illuminate the scene, the same image would render just over an hour. But of course, the result would be less desirable. But I am not eliminating the possibility that I could have set my GI, FG and other stuff wrongly thus making things complicated. Or perhaps my render times are normal for these scenes?
Anybody to the rescue and be my hero?
I have attached 2 of the WIP scenes and most of the settings. Hopefully, these are enough to give you an insight what’s going on. Let me know if you need more information about the model.
About the model:
- Modeled in Sketchup Pro 6 and exported to 3DS format.
- Polys: 728,871
- Verts: 521,433
- 20 free rectangle PL, shadow ON, uniform diffuse, 25%
- 22 free rectangle PL, shadow OFF, uniform diffuse ( pointing upwards), 22%
- 6 free light, shadow OFF, spotlight, 20%
- 2 free light, shadow OFF, uniform sphere, 40%
- 1 daylight system, shadows ON
My Machine:
- Autodesk 3ds Max Design 2011 64 bit
- Windows 7 Professional, Service pack 1,
- Intel Core i7 CPU 960@3.20 GHZ
- 12.0 GB Ram
- 64 Bit Operating System
Thank you very much for all your help. Any suggestions and ideas will be greatly appreciated.
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[ATTACH=CONFIG]42476[/ATTACH][ATTACH=CONFIG]42475[/ATTACH][ATTACH=CONFIG]42474[/ATTACH]
Due to the limit in attachments, I have attached the next 5 of 15 on the reply that follows.