Hi Forum,
Currently am working on an animation project. The project consists of a moving car and a camera following it. its just an 8sec shot.
the issue am facing is when i pre-calculate the irrradiance map, the camera movement is not seen in the renders. the camera stays where it is in the 0-frame and only the car moves thus the final image renders with lots of artifacts and splotches.
My render settings are
a. For Precalculation of Irradiance Map
* time confuguration -2 to 202
* Irradiance map - Medium animation (60,30), Use camera path, Animation Prepass.
*Light Cache - 2000, Single Frame (Since Camera Movement is Very Small), Use camera Path.
b. For Final Rendering
*Time Configuration 0 to 200
*Irradiance Map - Medium animation (60,12),Use camera Path, Animaton Rendering.
3ds max 2016 & V-Ray 3.60.03
Can anyone please help me on this.?
** When i Render the scene with BruteForce Everything renders fine**