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  1. I have a games and photography background and Im looking to get into arch viz. To this end I have been given an Archicad file from a potential client to do some experimentation and learning on with a view to doing some work for them in the future. What is the best way to get a model from Archicad (.pln) to UE4? I have found exporting to .fbx and then importing to Maya allows me to retain the materials from Archicad. However the big problem that I have is the state of the mesh. The topology is so messy that it is unusable as it is. There is geometry stacked on top of other geometry (causing z-fighting) unconnected faces and loads of hidden geometry in the walls (insulation I think!). Ive started cleaning it up but honestly I think it is going to be quicker if I just rebuild it myself. If I do that Ill use a combination of the quad draw tools (in Maya or possibly 3D coat) and manually rebuilding and then snapping the verts to the supplied model. Can anyone suggest a better workflow? Is it common for Architects to supply models with bad geometry? -if not what can I do to encourage my (potential) client to clean up their models? Any advice or tips gratefully received!
  2. SiNi ToolTip #01 Clean up bloated 3ds Max files with Forensic. In the tooltip, Si discusses how to fix bloated 3ds Max scenes. A scene may become bloated if it contains Note Tracks and Motion Clips. To remove them use the latest update to Forensic. This will dramatically reduce the scene size. Thanks to Recent Spaces for contacting us with the problematic 3ds Max file.
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