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Found 4 results

  1. Here's the image. Thoughts on if noise levels could be reduced and how: Settings: Pixels: 1200 x 600 (so obviously increasing render size will help) DMC: 2/6 Col Map: Exponential (0.9/1.2/1) sub pixel checked, clamp output checked IRR: medium, Hsph 100, interp 30 LC: 3000 (everything else default) DMC sampler: noise 0.002, min samples 16, subdivs multi 3.0 Thanks.
  2. (see attached). I've been following the V-Ray Advanced Webinar from 3dats. I've tried everything but a) my shadows are too dark (do you agree?) and b) the ground is really bleached and burned out. What I have: Physical camera, Vray Sun, irradiance map and light cache. What I've already tried: Tweaking many differing color mapping settings. The values don't seem to change anything much at all, even when I put in quite drastic numbers. I'm very new to Vray (just started today) so if you could go easy on me with the ol' prior knowledge
  3. Hi, so I'm having an issue that I think I resolve every job, but it keeps coming back, and my prior solutions end up not working. I'm hoping that this image I upload will describe it best: [ATTACH=CONFIG]45265[/ATTACH] I am using 3ds Max 9 I am using Mental Ray for rendering I am using Final Gather (settings should show up in the image) I am rendering out a 320x240 pixel image, and enabling the read/write Final Gather Map. After that rendering, I click on "Read Only (FG Freeze)" and render out a 3200x2400 pixel image (these images are usually blown up very large for marketing displays). I do that because I read on this forum a number of times that rendering out a small image with the read/write final gather map, and then freezing it and rendering out a larger image will be fine. What I'm finding is that when I render out the smaller image first, I get these weird dark splotches on the corners of my walls. But when I render out a much larger image first, the splotches are not present. Does anyone know what the deal is?
  4. Studio/Institution: Aristocratic3d Genre: Residential Exterior Software: 3ds max 2010 vray1.5 sp4 Description: Hi guys. After a long time I am going to do an exterior. I am after a world class exterior render. Please advice what parts needs to be improved. I am looking for critics. Any new Ideas are highly appreciated. Thanks in advance
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