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Found 5 results

  1. How do you remove flicker from over blown highlight? No matter what settings I use, unless I eliminate it completely, the animation flickers every frame, what am I missing? I am using brute force gi with 0.005 noise.
  2. Hi im rendering a scene with the cam inside the car.. car is moving on the road.. the problem is the video sequence is flickering. Im using Irradiance Map and Light cache to render sequence.. Also i m storing Cache for every frame. What will be the correct render settings to render this kind of situation.
  3. I'm at the end of my rope and nearly out of hair to pull out over this issue. I'm trying to render out an animation for a client and I've followed Chaosgroup's suggestions for rendering scenes with moving objects and cached my Irradiance Map, I've found forum posts about using Brute Force instead and tried that, I've adjusted the subdivs of my reflection up and down and gone to Oz and back, but I'm still getting flickering in the reflections from frame to frame. Does anyone know what causes this or if there's an easy fix? It's only happening in my specular and reflection channels, so I'm doubting it's a GI issue and more a material/VRay settings one, but I'm out of ideas. Here's a link to a .gif I threw together where it's happening: http://imgur.com/a/l8fks
  4. Hi, I'm currently using Multiscatter for my scene, and when I render I can see lots of flickering, but I can tell that it's not caused by the irradiance map, because everything else is perfect, except the geometry scattered by multiscatter, which flickers allot, like changing the position of the objects on every frame. I used multiscatter many times before in the past, never happened before. Has anyone experienced something like this before? Any fix for this?
  5. Could someone tell me why the fine lines in this video flickers. I think its the AA but I've tried everything...well almost. I recently tried Detail Enhancement and that didnt work. Here are my settings Adaptive DMC AREA 1.5 Reinhard Subpixel Mapping checked Affect Background checked Adaptive Image Sampler: Min 1 Max100 Clr thresh .005 Use DMC sampler thresh unchecked Animation prepass then Animation render with Irradiance Map and Light cache following the directions here http://www.spot3d.com/vray/help/150SP1/tutorials_anim2.htm Irradiance map: min -3 max 0 Hsph subdivs 50 Interp samples 20 Clr thresh .2 Nrm thresh .2 Dist Thresh .9 Use camera path checked Light cache: subdivs: 2000 Sample size .02 Scale: screen (I tried world but I kept running out of ram) Filter: Nearest use camera path checked Interp Samples: 5 DMC Sampler: Adaptive amount .85 Noise Threshold: .001 Min Samples 20 Global subdivs multiplier 1.0 video here:
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