Jump to content

Search the Community

Showing results for tags 'gaps'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 1 result

  1. Hey guys, Recently started tackling V-Ray. Curious about displacement maps. I'm trying to add texture to a rendered-brick-esque material through displacement and bump maps. I'm using the stock 3ds max stucco map for both. However when I do, it seems the faces are actually displaced from the surface, leaving gaps where connected edges should be. I'm trying to do this without the DisplacementMod (which I know works with Keep Continuity) as I don't want the whole geometry displaced, just certain faces with the respective material. Any insight would be appreciated! Thanks EDIT: I'm referring to the darker texture, admittedly the gaps are subtle in this example, but they're there!
×
×
  • Create New...