Recently started tackling V-Ray. Curious about displacement maps.
I'm trying to add texture to a rendered-brick-esque material through displacement and bump maps. I'm using the stock 3ds max stucco map for both.
However when I do, it seems the faces are actually displaced from the surface, leaving gaps where connected edges should be.
I'm trying to do this without the DisplacementMod (which I know works with Keep Continuity) as I don't want the whole geometry displaced, just certain faces with the respective material.
Any insight would be appreciated! Thanks
EDIT: I'm referring to the darker texture, admittedly the gaps are subtle in this example, but they're there!