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Found 2 results

  1. Hi, I'm working on a school assignment where i have to make and animate a 3D logo. So what I have here is a modeled macbook with like 60+ buttons and ports made according to its original design, as well the screen with a fake image. Everything here I did I used architectural and arch mental ray as textures. The 2 laptop panels (upper and lower) are IK'ed with bones, it's made so it's easy to stimulate realistic joint effects. Every single object is linked in some way. as well i have a reactor water object made linked to a plane so what I wanna ask is, how can i join all the laptop objects into one so that I can assign them a mass and not fall apart when dropped (the thing won't even allow me to create a rigid body, it says error..Help)? thanks reference image follows
  2. I've been wondering how to do this for a while and all of the sudden it would come in very handy: I'm taking over a 3ds max file from a disorganized friend who has all the texture files in different places on their computer (and there's A LOT of them). Does anyone know a simple way to organize all the files (kind of like iTunes), or put them all in the same place (like Maxwell Render) so that I could open up the file on my computer and not have a 1000 missing textures? Thanks in advance!
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