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  1. Hi, I have been reading this great tutorial on Post Production using Photoshop (see below) It describes how to set up render passes in a Photoshop file in order to create a beauty pass. http://cg.tutsplus.com/tutorials/chaos-group-vray/compositing-v-ray-render-layers-in-photoshop/ This has brought up a few questions that I would love to have answered. 1. I have saved my render passes as .tga 32 bit files. When I bring them into Photoshop they open in 8 bit format. Could any one tell me why this is happening? I am thinking that I need these passes to stay in 32bit in order to recreate this composite to look similar to my original before post-production manipulation - am I correct in saying this? 2. I have arranged my passes into layers identical to what this tutorial suggests, however my image looks very different when I compare it to my original also open in Photoshop. (my render - the original from Max retained similar color when I opened it in Photoshop). I was reading that Linear dodge can appear very different, 32 bit compared to 8 bit. In the attached images you can see that the first image is the original render from Vray/Max and the second is my PSD composite. I would appreciate some guidance on this issue. Much appreciated and thanks.
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