I have been reading this great tutorial on Post Production using Photoshop (see below)
It describes how to set up render passes in a Photoshop file in order to create a beauty pass.
This has brought up a few questions that I would love to have answered.
1. I have saved my render passes as .tga 32 bit files. When I bring them into Photoshop
they open in 8 bit format. Could any one tell me why this is happening? I am thinking that I need these passes to stay in 32bit in order to recreate this composite to look similar to my original before post-production manipulation - am I correct in saying this?
2. I have arranged my passes into layers identical to what this tutorial suggests, however my image looks very different when I compare it to my original also open in Photoshop. (my render - the original from Max retained similar color when I opened it in Photoshop).
I was reading that Linear dodge can appear very different, 32 bit compared to 8 bit.
In the attached images you can see that the first image is the original render from Vray/Max and the second is my PSD composite.
I would appreciate some guidance on this issue. Much appreciated and thanks.