Hello everybody, first timer here.
I'm using 3dsmax 2011 and Vray 2.0. I was wondering if anybody here knows of a script that will do the following to all the materials of a scene (assuming we already converted all of the vraymtl to standards):
remove all maps from the material (diffuse, bump, etc) make its self illumination 100 assign a different color to the diffuse color for each material
Every time I do a rendering I do all of this manually to sort of get a Material ID frame for easy photoshop work.
May be somebody knows of a faster way to do this? 3dsmax material ID element lacks of antialias so I can't use it in photoshop.