For some reason and I'm not sure why but I've got a camera in a scene which is looking through 5 panes of glass (so 10 sides of glass) and the glass is rendering out very milky in colour.
I have tried playing around with the settings of the material without any joy. Can anyone please help me on why the glass is looking so washed out. It needs to look more reflective and richer as you view through all the glass. See test render and material settings below;