Jump to content

Search the Community

Showing results for tags 'outline'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 1 result

  1. I'm trying to render a very simple animation with an alpha channel so I can do video composting to it. I'm using 3ds max 2010 SP1 with VRay Adv 1.50.SP4a. The issue that's going on is that there's a 1-2 pixel white matte/outline the geometry edges because of the alpha channel. I'm rendering as a targa sequence with a split alpha. Other areas I've played around with is the the material window, where I made sure the "Affect channels" is set to "Color+Alpha", but overall I'm trying to figure out how to make the alpha channel more precise without the couple pixel edge.
×
×
  • Create New...