Hi,
I'm in a final proccess of adding shaders in the tailights, but i'm habing problems at the of rendering a group of objects. They are 3 of them which overlap themselves, chromed metal, the internal glass and the external glass(02.jpg). When the external ins't rendered the internal has a good reflection, but when the external glass is rendered the internal one has an awful appearance because of the reflection overlapping(01.jpg). How do i do to the internal glass having the same appearance even with the external glass rendered? In tem 03.jpg there are the parameters which i've used to create the shaders.
Thanks