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Found 2 results

  1. Hi, I'm in a final proccess of adding shaders in the tailights, but i'm habing problems at the of rendering a group of objects. They are 3 of them which overlap themselves, chromed metal, the internal glass and the external glass(02.jpg). When the external ins't rendered the internal has a good reflection, but when the external glass is rendered the internal one has an awful appearance because of the reflection overlapping(01.jpg). How do i do to the internal glass having the same appearance even with the external glass rendered? In tem 03.jpg there are the parameters which i've used to create the shaders. Thanks
  2. I have done these meshes using Ivy Grower and as you can see I got overlapped meshes. Is there some way to fix this with some utility into 3ds max? It would be impossible to select each polygon and change the position because they are a lot of overlapped points. Thanks!
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