Jump to content

Search the Community

Showing results for tags 'parallel'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 2 results

  1. Hi to all expert Vray gurus, Advance apologies if this has been resolved before, but from reading the threads i am still unable to resolve this weird glass distortion that I have been getting. Please see attached images. I noticed that this happens only when the glass (with 10 mm thickness) is parallel to the camera's line of sight. I have tested with Fall Off (types and directions) without success. The only way that I could remove this was to have the refractive index set to 1, which is incorrect for glass, and makes the scene look really flat. I am sure your expertise be able to resolve this in no time. I really appreciate your help on this issue, which has been driving me mad. Many thanks in advance. Novice VRay user - Q
  2. Does it mean something to use parallel/network processing for only building caustic maps ? Thanks !
×
×
  • Create New...