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Found 2 results

  1. I am having some strange issue with the raw light pass. What seems to be happening is that the shader used on the geometry is affecting the raw light pass, but it would seem to me that the raw light pass should be disregarding the shader completely. Does anyone know what exactly is happening in that pass? Do any values from the shader affect the raw lighting pass?
  2. Hi, I'm compositing a multi-pass render in fusion and my scene has a 2sidemtl on a lamp cover for the translucent effect. Problem is I can't manage to find wich render element has that info. I have all the usual plus SSS, caustics, luminance, raw, non-raw and still nothing. All the scene looks good but the cover looks dark. The transluceny effect is nowhere. Does anyone knows which element to render for that? Thanks in advance. Vince
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