I have many point cloud objects I'm trying to scatter in 3DS Max 2017 and render via V-Ray. (According to iCube's site, they support all .vrmesh objects for scattering.)
I used V-Ray's "OBJ GEO PLY to .vrmesh Converter" utility to convert a .ply point cloud into a .vrmesh. It renders great in V-ray.
However, when trying MultiScatter or MultiPainter and using that .vrmesh as a scatter/paint object, nothing shows up in the viewport. When trying to render, Max crashes.
Any way I can get this working? And if it's impossible, is there an alternative scattering package that supports point-cloud based .vrmesh objects? Thanks.