Jump to content

Search the Community

Showing results for tags 'posibilities'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


    • Forum Rules
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
    • New Member Introductions
    • Comments and Feedback

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Display Name


Found 1 result

  1. Hi, I've been something like a year and a half learning and practicing self-taught in my spare time, and I would like to know the opinion of the archviz professionals, from your criteria and experience, about what possibilities I would have to find a job in this area if I started looking for it right now, given the following factors: 1. I don't have any artistic or technical background of any kind, like it could be: drawing, design, architecture, photography, interior design, etc. 2. The programs I have used (and my level in them) in my projects are: 3ds max + vray: These are the ones that I better handle. Lumion 6: But most probably I will switch to Twinmotion 2018. I like it more. Photoshop: At a very basic level. I only use it to create ceramic textures of walls and floors, done from a single downloaded or given image (tile), to crop images, to create simple bumps/reflection maps, and for modify the contrast and brightness of the final renders. Marvelous designer: only in order to create blankets and towels falling on objects. Inpaint: In order to erase watermarks on textures Pixplant: In order to create big textures from tiny ones automaticaly. 3. I know the basics of the 3d CG objects, as well as the basic commands, but I barely know how to model anything from scratch, beyond architectural structures and very simple furniture (made out of boxes with simple chamfers), booleans, and simple objects made out of splines (objects made with the lathe modifier, for example). All minimally complex objects that my projects include have been downloaded. 4. I am able to make basic materials (with diffuse, bump and reflection maps, sometimes displacement), but always with downloaded or given textures. Usually I use material libraries, sometimes modifiying something in them. 5. I consider my level of vray ilumination minimally acceptable, although I don't know if it would be acceptable in a professional level. 6. My "work experience" consist, on one side, in two projects (interior renders) for a ceramic tile company, in wich the ceramic textures were given to me by them. On the other hand, I made the archviz of a reform of a kitchen, for a particular person. Especially I am interested in your opinion about the need of advanced modeling knowledge. Is it really a must nowadays in archviz, having on the internet so many models for free or very cheap?
  • Create New...