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Found 6 results

  1. Studio/Institution: Pure3d Visualizations Germany - digital essences Client: Case-Study Genre: Residential Interior Software: 3ds max, Octane Render, Photoshop Website: http://pure3d.de Description: I finished my interpretation of House-N which I'm facinated for a longer time now. Last year I was about to do this project with a real-time engine as a showcase for lighting but never finished it. Now it was time to do some showcase art work for Pure3d to show clients in a brochure what I can do beside all this real-time solutions I offer for clients marketing. This project came into my mind again and I did it like if someone already lifes there for a year or two. I used Octane Render this time to get a better feeling on the ups and downs of the renderer but have to say that I'm pleased with it. My focus was on lighting and camera angles. A little bit post in photoshop. All views rendered with the new "pmc" kernel out of Octane.
  2. Studio/Institution: Pure3d Visualizations Germany - digital essences Client: WELTEC Biopower Genre: Landscaping Software: 3ds max, Maxwell Render, Photoshop Website: http://pure3d.de Description: I worked on very nice and interesting project during the last days/weeks. I hope it fits in here because it's not very arch-viz'ish like most of the work here. A further client from renewable energy sector who is specialized in production of biogas facilities asked me to visualize the production cycle from biomass to heat and gas in a realistic aerial rendering. Mostly this kind of technical stuff is beeing done with shematic views and visually not appealing. We decided to do a center element agricultural building with the fermentation units in Corporate design (blue). Some of the elements were done by me in a further job by designing 3D Interfaces for the control units the company delivers too (also rendered in Maxwell). For the vegetation I used Maxwell proxies heavily of course and used ForestPack Scatter to distribute the proxies around. This is the rendering without textboxes which the client will do by himself. The source image was 5000px so lots of the small details of the gas production could be seen. Technical I was not sure how to post-edit an aerial rendering. I studied photos on google but they are looking all differently. In some the vegetation was very saturated in others a blur look was visible. So I would appreciate comments and advise for aerial photography and post-editing.
  3. Studio/Institution: Pure3d Visualizations Germany Client: COLEXON Energy AG Genre: Industrial Exterior Software: 3dsmax 2010, Octane Renderer 2.46, Photoshop CS5 Website: http://pure3d.de Description: Last month I did several CG shots for a company. They developed a new construction for solar panels and needed them visualized for the "Intersolar 2011". World largest exhibition. Since the exhibition started now I'm allowed to share the work too. Technically I had to build a single building with greenery around it and some cars. Client didn't want any dirt on the building, nor decoration like wodden pallets, or other vans and people around the area. From the artistic side I would love to do more details which are typical for an industrial area but client wants the viewer to be concentrated on the construction itself. Octane Renderer did a good and surprising fast job while rendering the images. The images rendered in nearly 5000px wide and were clear after one hour. My 3GB VRam was just enought for the 10 million triangels in the scene but at a certain point I had to split it into 5 scenes for each camera angle. The benefit was a faster export to Octane. The downside was obviously I had to do last minute changes to all scenes so work needed to be done twice in some cases. If Octane Renderer would support Proxies I could have done more greenery plus I had trouble with the material export since I used not the default absolute filepath setup in 3ds max. So I got white materials and had to resetup them in Octane. Exporting also was to long for my taste. Interesting fact is that client likes the direct lit pictures more as the unbiased ones because the building was lit inside due the ambient white lighting. Here are the visuals (unbiased renderings): And a small photo of their final exhibition booth is attached.
  4. Studio/Institution: Pure3d Visualizations Germany - digital essences Client: Nord Est Aménagement Promotion Genre: Residential Exterior Software: 3ds max, Lumion3D, Photoshop Website: http://pure3d.de Description: I did this residential area for one of my clients from France. Like most times this one is rendered in real-time with Lumion3D so it was easy to do shots and also a movie which will be released soon on my YouTube channel. For a large construction sign the client also asked for a nice rendering. I didn't find Lumion suiteable for such distance rendering because I'm not very satisfied with the colors at the moment in Lumion (plus some other issues) compared to Leadwerks which rendered nicer lighting but doesn't have such powerfull movie creation tools. In an upcoming Lumion update there will be new tone-mapping so it will get better. But unfortunatly not for the Speedtrees which they use and cause me a lot of trouble and a bad look. [ATTACH=CONFIG]42979[/ATTACH][ATTACH=CONFIG]42980[/ATTACH] The large overview was rendered with Mentalray at around 7800px resolution. I used the same scene like in Lumion but exchanged cars and trees to make it more CG like. I used a modellish theme for the overview so people driving by on the road can take a quick look on the sign and see how it will look later after the area has been build. [ATTACH=CONFIG]42977[/ATTACH][ATTACH=CONFIG]42978[/ATTACH] This was around my 10th real-time project now but I'm glad to be able to work still on CG stuff hehe.
  5. Studio/Institution: Pure3d Visualizations Germany - digital essences Client: non-commercial - For a contest Genre: Landscaping Software: 3ds max, Maxwell Render, Photoshop Website: http://pure3d.de Description: I did this image as an entry for the Ronen Bekerman contest which ended some time ago. The task was basically to present the NGA House in a landscape environment and use Maxwell Renderer. I ended up with a sunset theme and worked with warm colors and silhouettes like the power-lines but also with the cows and my maize models in the forground. The maize is a simple game-model which I use for m real-time projects too. So it doesn't need to be high-poly everytime. The house is lit with some IES lights using some lighter colors. I placed the couple and ZDepth during post in Photoshop. Maybe I missed the focus a bit and overdid with colors. But all in all I like the image and my girlfriend did too.
  6. Studio/Institution: Pure3d Visualizations | digital essences Genre: Residential Exterior Software: 3ds max, Photoshop, Leadwerks Engine Website: http://www.pure3d.de Description: I'm happy to unveil the latest project Pure3d had in the works for the past weeks. We did a real-time visualization for a french architecture client. Our task was to deliver a solid interactive visualization which shows the final real estate look near the french town of "Warmeriville". Some elements needed to be directly shown like cyclling paths, little parc elements and of course the 80+ land sections. We did the source content for a movie and some pictures for print. Workflow differs from game-development using a game-engine for Viz. You work a lot more in the modelling application and export larger chunks of prepared models. Things like modular design can't be applied in most cases because you are bound to the CAD floorplans which need to be rebuild accurate. Pic: http://pure3d.de/gfx/echtzeit/warmeriville_web/parcarea_big.jpg Polycount and other "rules" for game-development don't need to be taken into account in some cases. This speeds up modeling but if a client demands an interactive visualization to pass it further to his clients you need to optimize the scenes like doing a game-level. Most times you have even to optimize more because architects are usually no gamers with high-end graphics software. In this case a movie and print-ready screenshots were the main task. Rendering was a blaze. With a source material of 4000px x 3000px per frame the whole movie rendered around 30 minutes and was re-scaled later to 1080p. CG renderers can't compete here in speed. The whole pre-viz stage was skipped because of the speed advantages too. If something was wrong with the fly-through, we just adjusted it in real-time. A partner did the final movie and sound. So what's the bottom line? The quality of the real-time solution relies heavy on the clients need and budget. Does he want to just sell land like in this case, or does he present large scale projects in the best possible graphical way? For complex requirements we have a lot more to offer with Leadwerks Engine. Walking and talking 3d people, driving cars (even the viewer can drive them), flying animals, more polies, fast movie rendering and a prooved production pipeline coming from game-development on up to 16 square kilometers terrains. So stay tuned for additional projects coming in a few months from our arch-viz department. Not to forget: Costs are around 60% lower using real-time. So we reach clients who would like animations for their projects but don't want to pay $ 300+ per second film. Plus they always get the realtime project so they can do new material on their onw or show their clients an "game like" look of their project. Pic: http://pure3d.de/gfx/echtzeit/warmeriville_web/streetview_big.jpg Links: YouTube (The movie) Website: www.pure3d.de
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