Jump to content

Search the Community

Showing results for tags 'raw light'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • News
    • Tutorials
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Best of the Week
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 3 results

  1. I am having some strange issue with the raw light pass. What seems to be happening is that the shader used on the geometry is affecting the raw light pass, but it would seem to me that the raw light pass should be disregarding the shader completely. Does anyone know what exactly is happening in that pass? Do any values from the shader affect the raw lighting pass?
  2. Hellooo I am having some strange issues with the Vray RawLight render pass. This is what is looks like: As you can see it seems to be projecting the diffuse map onto the mesh for some strange reason. The small rivets and rustyness are from the texture and should not be there. This is happening to ALL my objects lately (it worked in the past, which leads me to believe it's a render setting). The only thing that should affect rawLight are the lights in the scene! Thanks in advance!
  3. Hi! I am having some strange issues with the Vray RawLight render pass. This is what is looks like: As you can see it seems to be projecting the diffuse map onto the mesh for some strange reason. The small rivets and rustyness are from the texture. This is happening to ALL my objects lately (it worked in the past, which leads me to believe it's a render setting). The only thing that should affect rawLight are the lights in the scene! Please help and thanks in advance!
×
×
  • Create New...