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  1. plain material with mrSun and mrSky HDRI in environment, with glass material HDRI in environment, with mirror material Hi... This is a very basic model of the Sears Tower in Chicago. I've made the walls (I got the dimensions from the internet and from google earth by measuring the base), then cloned the model and applied a lattice modifier to the clone to get the exterior 'shell'. I'm wanting to put reflective windows in there, but if I use A&D Glass (I've tried all three), the building becomes see-through. I've used Architectural material (Mirror) in the bottom render, just to reflect something. I've put a HDRI in the environment slot to give it a bit of realism. Can someone please advise me on a good way to get glass to reflect but not be like a mirror or point out where I'm going wrong? Do I need more 'environment' to reflect? Like other buildings and such. Thanking you...
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