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Found 2 results

  1. I am trying to model a bamboo structure in Rhino with Vray, but my texture mapping is not working the way I want it to I have tried planar, surface, and cylindrical mapping. I've also tried rotating the UVW map and changing the UVW repeat. I am using my rendered viewport to see how the textures are mapped before rendering in V-Ray. (see screenshot) What would you recommend to have it look like bamboo? I am using a simple texture, I've added my file, the texture maps are made with crazybump. I would just control the repeat to get more segments. Any advice would be useful, I'm getting better at this, but argh, rhino is not great for mapping textures...
  2. I am trying to make a material which will aproximately simulate a solid piece of wood. A typical piece of plywood has a "flat grain" an "edge grain" and a "head grain" I would like to be able to apply this to an object and have the material apply one of three different bitmap textures, depending on the orientation (local to the object) of the face (with gradients between the three maps in cases where faces are not completely aligned). Is this possible with vray 2 or with existing composite materials, or do I need to make a script? Many thanks as always in advance - And happy Chinese new year to everyone!
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