Hi,
I created a room, with 4 walls. Each one of them have different material (paint, ceramic tiles, wood panels).
Created Poly IDs for each of the wall to be able using "Multi/Sub-object material" assing 4 different materials.
However i need to eddit scale and mapping of ceramic tiles, but when i do it using "UVW Map" it changes the way other walls looks like (paint, wood panels).
Can someone please help me to understand how to do it properly?
Thanks,
Jakub