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Found 2 results

  1. Hi, I'm fairly new to this - I'm an architect working on a piece of woodwork for a chapel I am designing. It consists of faceted wood panels oriented at different angles towards the center of a large crucifix. I am trying to have the wood grain in the attached screens to all be rotated at different degrees as if to radiate from the center point. What I have done is as follows (looked at a thread elsewhere from someone with a similar problem - apparently I misunderstood the advice): 1. All wood panels are editable poly. different Polygon ID's have been assigned to each panel, 1 through 8. 2. I have created 8 different UVW maps, and assigned a channel to each based on the panel they relate to, 1 through 8. 3. Aligned the gizmo's for each map as necessary to achieve the desired effect 4. Rendered and noticed that all of my work didn't do a thing. Can anyone provide a tip as to what I can do to achieve the result I am looking for? Thanks,
  2. I applied a UVW Map with cylindrical mapping checked. however i get stretching along the base,on the top and also the bottom of the object. how do i fix those stretching?
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